Revelation Online CBT3 Review

Revelation Online CBT Review
by Christopher Steele

Revelation Online is a Massively Multiplayer Online RPG developed by This is an import from the popular Chinese MMO from NetEase, called Tienwu. Revelation Online has a resemblance to Tera, Blade and Soul, and Aion. It also has some similarities to Black Desert and Archeage with some of its game mechanics.

Revelation Online Closed Beta Review: Overview

revelation online guild group

Once you create your character, you’re given the option to play how you like, choosing between one of three different playstyle setups. This goes from the classic click to move with tab targeting, to the full on action mode much like Tera and Blade and Soul uses.

While the game can still use a lot more time in the oven, what is there already has proven to be quite enjoyable for many of the game’s players, myself included. There are many small bugs with its current state (end of CBT3, right before OBT) and occasionally some on lower tiered machines may experience hard crashes or heavy lag when visiting the towns. You can however do things to prevent such problems from being too common, like hiding all other players on the screen with the F10 key. You can also choose to hide everyone except friends, guild mates, or party members as well if you want to be able to see them.

From my time in Revelation Online, I found more fun and entertainment than I thought I would from a closed beta testing standpoint. The game features an amazing story that goes in depth through several character standpoints, from the initial encounter with these NPC’s to full on death scenes and epic clashes between godlike entities. The guild interaction is a huge part of the game as well, providing the player with a set of permanent buffs that can easily give them the team advantage over someone not in a guild.

Solo gameplay becomes nearly impossible after about lvl 30, and trying a dungeon alone is not happening unless you’re level is much higher than the dungeon’s. This game is all about being a team player, and you’re rewarded for it.

Overall, Revelation Online is a fun game filled with things to do and explore. Even if you’re not big on the story and the team part of the game, you can still reach the end through crafting, daily events, weekly events, and even pvp, so there are many options on how to get to the end.

Character Creation

The character creation process is a bit basic. You start with choosing your class (which at first they look gender locked but they aren’t), from one of six different playable classes. These classes are the Swordmage, Vanguard, Spirit Shaper, Gunslinger, Blademaster, and Occultist. The class has no impact on how you can make your character look, only their starting outfit and playstyle. You can choose from a set of about 20-25 preset characters, or go all out and customize them to the exact way you like. There aren’t too many options in terms of hairstyle or faces, but the game makes up for this by allowing you to modify each part of the character through sliders, from their head to their feet. After you have created and named your character, you’re brought into the game world where your adventure awaits.

revelation online character

Early Game/Tutorial

Starting immediately after character creation, you’re thrown into a tutorial whether you want one or not. While it’s extremely easy and quick to go through, it can be repetitive when making new characters of the other classes since you’ll have to do the same tutorial on all of them.

As you level up and play through the first few levels, you’ll learn basic mechanics like running, interaction with objects, flying, gliding, and other things like dodging as well. These are all stretched out until about level 20.

Near the end of the tutorial, after a series of unfortunate events that befall your village, you learn about your Special Skills. These skills are the strongest skills you will ever gain access to, from epic heals to epic kills. As you use them more, they will gain experience and eventually level up at a certain % of experience. The higher leveled they are, the more uses they require to level up again.

Once you leave with the ship and fight a kraken, your level should be pretty close to 20. The last part of the tutorial introduces your first daily event, called Trial of the Four Kings. This is a daily instance that provides you with ideas on how to manage most of the game’s dungeon mechanics while also giving you huge pools of experience for completing them in a timely manner. Each trial lasts 12 rounds, with bonus and prize rounds thrown in if you’re doing great at them.


Once you hit level 20, a new set of events are opened up to you. These are orange quests called “Progression Quests.” What these quests do is provide you with gear upgrades, unbound currency to spend on items sold by other players or cash shop currency, and other unique items that can aid you in progressing your class.

All of the progression quests are needed if you want to advance your Path to the next rank. Each rank up happens every 10 levels after 29, in which you’ll have to pass some sort of test to achieve the item needed to rank up.

There is also the story quests (yellow) which will give you bound currency and smaller amounts of experience. You can actually choose to skip these entirely if you prefer not to see any of the story and want to speed through the levels, although it’s highly recommended that you do these too later.

At level 20, you gain access to a lot more daily/weekly activities that all provide you with mass amounts of experience, gear, and currencies. Many of these are team based activities and are not meant for solo players, but some can be finished alone and others you have to be alone to finish, such as Trials of the Four Kings.

Additionally, you are given a more passive option to leveling once you’re above level 20. This can be things like gathering and crafting from a wide range of items, to fishing or relaxing at a hot spring for passive experience gains over time. While not as effective, it can eventually get you there if you just don’t have the time to do the daily/weekly activities.

revelation online review


Another major part of the game is dungeons. You can enter your first dungeon around level 25 when the story quests asked you to do a dungeon called Darkfall. These dungeons are where you’ll get your basic gear, until you can craft the epic gold gear after level 37. Each dungeon has a different set of mechanics that you’ll have to master to become good at keeping alive while inside them. Some of these can be extremely harsh, and if not dodged, your party can easily wipe over one person’s mistake. Darkfall is the more forgiving one.

For level 37 and up gold equips, you’ll need items that can only be obtained from inside of Elite mode dungeons (or the highest difficulty of each dungeon). There are 3 stars to Elite mode, each being more difficult than the last. Most of the items needed for gear come from 2 star Elite modes, while some of the higher leveled gear requires the 3 star drops.

Guilds and PVP

The other major part of the game is Guilds. You can join a guild starting at level 20 when you first arrive in Sulan (one of the three large cities in the game). It’s recommended to join or create a guild so you can gain access to all the benefits that come with them.

There are 5 tiers of guild skills that can be learned as the guild does stuff together. Each tier adding a bit more than the last. These skills range from health increases, to guild related things like the ability to claim territory through the Clan Wars event that takes place every Saturday.

You can also enter your guild’s base for a set of dailies that will provide you with a very large portion of experience. There are also other small repeatable quests and other events you can do inside of your guild’s base. These aren’t big on the experience side, but they will help your guild level up the structures within the base itself.

Additionally, if the guild base is advanced enough, you can gain permanent and 10 hour buffs that will help you with other activities you may be struggling with. You can also train up Special Skills inside the Dojo, to level them up at a 5x pace compared to open world fighting while using those skills. This is especially helpful for the more difficult to level skills up to level 5 of that skill.

Clan Wars is another way for a guild to gain access to more features and events they can do together. This is an open world PVP event that takes place Saturday nights. It’s played in a Free-For-All fashion, where whichever guild holds one of the many forts at the end of the 2 hour battle, gets to own the fort for a week.

revelation online closed beta review

Level 50 and Up

Upon reaching level 50, you’re given access to a few more things you can do. The first is Trade Runs. These require you to be in a guild and are the best way for you to help your guild gain funds it will need to upgrade its Base structures, which in turn allow you to get even more benefits from being in the guild. For these, you accept a quest and purchase items from a specialty shop located in many parts of the game world, and then you take those to another location that buys them and sells other stuff in return. The quest ends when you hit 18000 currency, but you can make more than that for your guild if you do it right and min/max the profits.

In addition to trade runs, you are also able to enter PVP arenas and battlefields after level 50. These are a way to gain gold gear without as much effort as the PVE gold gear, however they are statted for PVP so will not be as good in PVE content. It can be a good filler while you’re gathering the materials to craft or upgrade your gold gear though. You’ll earn reputation which can be used at Army vendors to buy items like experience boosters, backpack expanders, and upgrade gems and materials to improve your gear (as well as the gold gear itself).

Beyond the early level 50’s, you’ll meet an increasing challenge in terms of what you’ll have to do for dailies and other events. You can also group up with your guildies or other people to take on the world bosses or participate in 10 man raids that you can do 3 times a week.

revelation online mount


Crafting in Revelation Online isn’t the simplest of systems to understand. From the moment you enter Sulan, to the end game, you’ll need to understand what Crafting is.

For starters, you’ll need to unlock certain perks within the crafting research in order to unlock basic game functions, such as your personal warehouse, extended kill counts in the daily Grind event, or other things like more advanced healing potions.

In order to unlock the above, you’ll have to understand at least one of the crafting/gathering styles. There are 3 types of gathering: Herbal, Minerals, and Trees. You can gather the early materials without knowing any of the research, but you’ll have to use knowledge gained from gathering or crafting to unlock the ability to gather more advanced materials. In addition, there are 5 possible crafting professions which will each require the use of one of those mats and possibly another crafted by one of the other professions.

The professions for crafting are much like most other MMOs of the action RPG genre. The exception is that of Carpentry, which has the recipes for crafting parts to make structures that your guild can use while in a Clan War scenario. These are towers to repel intruders, gates to block them, and other weapons like siege engines or catapults.


From my time playing Revelation Online, I’ve ran into bumps and brick walls that easily break the immersion for me. So, below are the pros/cons I have experienced while playing Revelation Online’s Closed Beta.


  1. The game is extremely smooth for its current stage of development. There is no clunkiness to it, which makes it very enjoyable early on.
  2. The story is enjoyable and in depth spanning over several character’s personal stories, with your character actually being an active part of it. It’s not like most MMOs where you’re just witnessing what’s going on, but instead actively put you in the center of it.
  3. Loads of stuff to do! As it is right now, there is already a bunch of stuff you can do, with even more stuff unfinished and not in the game yet. This keeps you from being bored with nothing to do, as there is always something more!
  4. No lack of quests. If you’re a quester like me, then you might hate it when other MMOs have a lack of quests and you’re forced into a grind fest for hours until you can level up again. Revelation Online is the opposite, where you are almost overloaded with the amount of quests you can do.
  5. Active dungeon mechanics. The dungeons aren’t just sit and mash buttons, but you have to actively dodge, run around, and do certain things instead like triggering switches or using buff powerups. For me, this is a pro, since I dislike the dull feeling static dungeons provide.
  6. Easy early game. The early game is quite easy to get through, and you’re able to rush through the levels until about level 40 if you so choose. After then it starts to slow down, but only a little. You’re not stuck in the early game wondering what you can do next.
  7. Mentoring system. There is a complete mentoring system that provides a reason for higher leveled players to help newcomers and low levels through their dungeons and quests. This is something a lot of MMOs lack, and eventually there ends up being this gap where the lower or middle level players can no longer find groups to do things with. The mentoring system prevents that from happening in Revelation Online, since the rewards for the higher leveled players helping are quite good.
  8. Marriage and non-gender bound carrying. You can build up a relationship with your friend or questing partner and get married to gain even more benefits such as partner healing or teleporting. Another neat feature, is the ability for anyone to pick up and carry anyone. That means female characters can pick up male characters (as odd as it may look seeing a Loli character carrying a brute one), and even allow them to kiss each other. Nothing is gender bound; however, you’ll have to advance through the knowledge tiers for same-sex kissing.
  9. Free form Stats. One of the BEST features of Revelation Online is the ability to build your character however you please. If you want to be a magic resistant tank, you can stack your stats to do that. If you want to be a high HP healer, you can do that as well. Every level after 20, you’ll get a few points you can allocate into any of the stats and build your character in your own unique way.

Every game has its ups…and its downs. Revelation Online is no different. After 3 closed beta phases, I’ve noticed a number of things that haven’t changed much at all, despite the feedback given from players on these subjects. Below is the list of Cons in Revelation Online.

revelation online bug


  1. Lag and disconnects. Many of the players have experienced a number of lag spikes that would get them killed in battle, as well as complete disconnects forcing them to wait 5 minutes before they can get back to what they were doing. This has been a continuous issue since Closed Beta 1, and still exists in the same state at the end of CBT3.
  2. Translation failures. Once you start exploring more of the side quests and adventures, you’ll notice a large number of quests and features that are still not localized, even after 3 beta phases. They plan on entering Open Beta, and it doesn’t seem like they will get these localized anytime soon.
  3. Missing quest information. Some of the quests you pick up leave you with nothing to go on, or may even be entirely blank. These quests are doable, if you know what to do, but the quest information is absent from the game.
  4. Level 50 PVP requirements. If you’re one of those players who only likes PVP, you’ll have to wait until at least lvl 45 for practice arenas, and level 50 for the real deal. You can still duel, but that doesn’t reward you with anything.
  5. Awkward bugs. Sometimes when you’re questing and trying to pick stuff up, you’ll be unable to interact with it. Same goes for when you’re trying to talk to an NPC relating to the quest. This can be extremely irritating, especially when you’re on a timed quest. To get around it, you have to abandon the quest, reaccept, go through everything you just did, and have a chance that you’ll get through it without the same problem happening again. Luckily, there aren’t many quests that have this happening in them.
  6. Frozen NPCs. During some of the dungeons or quests, you’ll have to fight an NPC, and they’ll be stuck in a dialogue stance or just frozen and not able to be attacked. This can fail the entire dungeon run or the quest and force you to have to restart it or relog to get them unfrozen.


Despite the few problems I encountered during my time in Revelation Online’s closed beta, I really enjoyed the game and the community that plays it. I found myself joining a fun guild that is extremely helpful, and have been able to advance passed level 50 in about 6 days.

From my experience of playing other MMOs, this one has been pretty easy to learn the mechanics for, and no class is useless or underpowered. All classes have their own purpose, from full tanking to heals and support. I really enjoyed the free form stat system the game has, and was able to make my Vanguard into both a heavy Tank as well as a solid DPSer (since you can have up to 4 different builds). You can also level your skills differently for each build as well.

Overall, the game was very smooth for a closed beta and I didn’t have many problems finding a group for the events or any problems getting connected to the game. The game world is quite large, and there is always reason to explore it. You also get rewarded for exploring it with experience and knowledge points to use in crafting, so why not explore this beautiful game world?

Is the game pay to play? Yes and well…no. The cash shop will certainly give a paying player an advantage, but it’s also able to be gotten through buying the same currency used in the cash shop through in game currency you can get through questing. So in a sense, it’s actually not Pay to Play, but pay for an early advantage instead. Most of the cash shop items are boosters, but the subscriptions are locked to only one character, and they only provide daily experience and currency.

Is the game worth playing? Absolutely. If you find yourself enjoying action MMORPGs, you’ll love Revelation Online! You can fly, glide, dash, hangout, RP, PVP, and so much more. There’s a lot of things that make this game well worth playing.

HeroWarz Review

HeroWarz is an action based MMORPG published by KOG Games on July 20th 2016. This is by far the best game MMORPG game I have review over the last year. Usually after I play a game to review it, I play for a few hours for a couple days after I finish the review and never load it up again because although the games have good qualities, they aren’t addictive enough to play for me. This is the complete opposite for this game. I was so excited to finish this review because then I could continue to play the game and get better and be the best!

HeroWarz screenshot

HeroWarz is pretty new but there are a lot of people playing.

In HeroWarz, you choose between a wide variety of charters and travel through different worlds completing quest in order to gain experience and grind out over 100 levels. If you play a character and you’re not happy with them over a period of time, you can easily switch between the mass variety of different heroes each with their own strengths, weaknesses, abilities, and play styles. You can fight through endless waves of enemies in order to summon a final boss”mob which allows you to level up at a rapid rate and also acquire very good rewards.

Another great aspect of this game is the ability to change each areas difficulty which provides a further challenge to players and then benefits them with better rewards after completion. The game highly encourages playing with friends and in groups to help you conquer tough areas together and all reap the benefits. The game can easily be compared to Diablo created by Blizzard, but more cartoony.

The combat system of this game is remarkable. It starts with your heroes attacks and abilities, for every level, you gain a skill point. With these skill points you can chose to learn a new ability, or level up a currently ability and make it stronger.

HeroWarz combat

Fun combat is HeroWarz’s strong point.

Since the game is so new, people are constantly trying new level paths on the wide variety of heroes to see which path will create the strongest heroes. You must constantly pay attention to not only the cooldown of certain abilities, but also the must be very aware of your positioning even you reach higher levels of difficulty. Another thing you have to consider when leveling up abilities is the gear you have. Some gear will suit some players with certain skill level paths then others.

The main aspect of this game that makes this game unique is the incorporation of the MOBA-styled PvP arenas. Each player gets 5 skill abilities and gains experience by killing the enemy heros. Like any game, it takes practice to learn how to use your abilities while also playing attention to your opponent’s abilities and their cooldowns as well. The MOBA PvP system also promotes playing with friends because you will be more successful in PvP if you’re able to communicate with your team and know who to focus in fights, where to move to, etc.

I do have a few dislikes with this game at its current state. The game was originally created in Korea and the dialect was Korean then translated into English so sometimes the story dialogue is hard to follow because the translations aren’t always so smooth. The only other complaint I have is that the game is hard to start up at first. You have to install certain plug ins and then go through a long download process before you even start playing. But, neither of these should ever stop someone from trying this game!

HeroWarz game review

HeroWarz just finished it’s closed beta testing phase 2. This is by far the best game MMORPG game I have review over the last year.

Like I said before, I am so excited writing this review is over so I can hop back on and play through more and more levels while testing myself in the PvP combat of the game. I highly recommend this game to both MMORPG fans and even those who really enjoy MOBAs such as Dota 2 and League of Legends because this game certainly wanted to appeal to both groups of players and I think it has done just that. I expect that over the next year or so, this will be one of the more popular games not only by player base, but also for have a huge viewer base for those who stream on Twitch. This is due to the fact that a streamer could grind this game for hours, and also be able to focus both on the game and his chat without sacrificing too much.

This HeroWarz Review was written by Zach Tolle (ZTolle52 @ twitch). Other reviews by Zach:

Dragonbone Dynasty

Tree of Savior

Or go back to the top free to play MMORPG 2017 list.

EverEmber Online Review

EverEmber Online is very charming and retro free to play MMORPG with old school graphics. It sort of looks like a mixture of Runescape, Ultima Online, and Endless Online. The website for the game is

Story and World

EverEmber MMORPG review

Ever Ember Online is an MMORPG set in a wide open world devoid of any need for main objectives or quest lines that define the experience you have with immutable step by step directives to satisfy a story. Instead you decide how you want to play – creating your own stories by freely exploring the landscapes of Ever Ember and completing tangential missions that roughly weave together this personal eclectic through line.

The wonderful thing about Ever Ember’s world is that is it easy to navigate and maintain a sense of direction as you wander aimlessly. In some similar games you can easily get lost in a labyrinthian mess of roadways in all directions and even caves systems that are not part of any map. Ever Ember makes simple yet distinct transitions between towns that are themselves memorable enough to mark them permanently on your mental map. 

The evident intent with Ever Ember is to recreate that feeling of 90s and early 2000s classic games, and it achieves this in a few key ways that it presents the world to the player. The first is the beautifully detailed pixel art style that is closely reminiscent to the time complete with minimalist animations that despite being somewhat rigid exude a sort of cozy warmth that wraps you up into the game. The next way it lures you into its world with a little nostalgia dust is through the music. From the moment you step out into the world its as if the game extends a hand to you. The quality and indelible nature of the songs tie the world together and make you feel right at home.  

Finally, the best part about the classic feel to Ever Ember is that it doesn’t entirely hold your hand as you play. You move through the tutorial that gives very minimal basic information, but once you step into that world you are on a journey to uncover all the rest for yourself. The beauty of it is that it develops this sense of discovery that brings with it a positive feeling of accomplishment when you find out how to do something that was once a mystery to you. And if you were to ever be truly lost, the game corrals you into interactions with other players to glean some tips on how to approach things, which fosters this fun, diverse, connected community. 

Controls and UI 

The control scheme continues this emphasis on the games of old with a simple set up that is easy to pick up and play immediately. It boils down to movement with the wsad keys, the control key for interaction with NPCs, and spacebar to pick up items on the ground. You don’t use the mouse for the most part, unless you are navigating the dialogue box or arranging items in inventory. This is great as a way avoid any sort of boundaries to getting started and thus allows you to charge headlong out of the gate and quickly get into the action. 

The screen itself is divided into three sections  that are comprised of a Log of Actions/Dialogue Box, Inventory/Stats, and finally front and center the Gameplay Screen. This design for the UI in coordination with the player screen keeps everything at your fingertips for easy access and quick deliberate action. 


EverEmber Online revoew

Ever Ember Online is a game that is propped up by its strong connection to and influence from classic games, and thus it is not reinventing the wheel, but rather going back to appreciate it. You will do typical things like exploring an open world, crafting, combating dangerous monsters to level up, communicating with NPCs for quests and items or human players for PvP and trading. It even includes a quite well done player based economy that is completely dictated by the actions and reactions by the players within the game. It makes a reliance on player based items through the crafting system and once again nudges you to interact with your fellow players as it is the most effective pursuit in this economy. 

The focus to connect human players by bringing them together through the fundamental fabric of the game makes it this collaborative, living community. Doing anything as a team makes the experience that much more enjoyable – from grinding exp to gathering resources as a unit it converges each players personal stories that form these unique moments. Ever Ember creates this environment that encourages you to play a certain way while leaving you to do as you wish but without compromise in either decision. 


What makes Ever Ember Online great is that even though it has a nostalgic lens it does not limit itself entirely to the mechanics of the past and instead does its best to blend the old and newer ideas together. An exemplar of this idea is the lack of leveling for individual skills. There is no need to engage in some very specific level grinding like woodcutting or mining for hours, and instead the focus is on the primary level alone. 

The game strips it down even further and avoids using any sort of classes to dictate the assignment of your skills that narrows your focus. You build your skills your own way.  


The combat continues the trend of minimalism and limits it to selecting an enemy and holding the attack button as you switch between different attack methods. It is separated into ranged (bows: quick and weaker – staffs: slow and powerful) and melee where you get close to the enemy and wail on them until they drop. It isn’t exactly an invigorating experience but it serves its purpose and gets the job done.  

In terms of magic it felt sort of the same way, but there was only one real problem that created some bafflement. When you get a spell it does not immediately show up in your skills list until you are at the right level, which can be sort of confusing at first and hard track as you may forget you have some powerful spell. 


An unexpected and welcome inclusion was that of a base survival system that surrounds your hunger. There is a meter that tracks your need for satiation and once it falls below a certain level there are stat repercussion that impact your player. So if your player is starving you suffer a debuff of -15% HP and SP until you eat again. This system integrates perfectly with hunting and fishing, which are primarily be used to support your hunger or even feed your health bar. This collaboration adds an extra layer to the experience that works very well and makes for an interesting dynamic that manifest as you progress through the game. 


When you meander through the world of Ever Ember Online you want to soak it all in. It has a wonderful classic feel demonstrated in its detailed art style and nuanced music tracks that culminate in this casual, cozy atmosphere. 

For those that are looking for an old school MMORPG that harkens back to games like Runescape and even old school Pokemon, this is a perfect game to jump into without hesitation.

Tree of Savior Review

Tree of Savior Review

by Zach Tolle (ZTolle52 @ twitch)

Tree of Savior is a Free to play game that can be found on steam. It’s a simple RPG game that seems to have mixed reviews on Steam so I am going to give my honest take on it here.

The download for game shouldn’t take that long. After you click the desktop icon to run the game for the first time, the game has additional installs/updates that need to take place before you actually are able to play the game. What I do like is after the download and updates, every time you start up the game it comes up quickly. Nothing is worse than wanting to play a game and having to wait minutes before the game actually loads and you’re able to play.

Tree of Savior character choice

Tree of Savior – choosing a character

When the game starts you choose which server you would like to play on which right off the bat tells me that the team in charge of operating this game cares enough to not have overloaded and laggy servers. But, make sure if you plan to play with friends that you confirm you’re on the same servers or you will not be able to play together. You then create a name for your “team” which really does not have a lot of significance due to the fact that I played for a while and didn’t see any use of it again besides when you’re checking your experience level.

The game gives you 3 different classes to play from. A wizard, an archer, and a swordsmen, all of which have the option in choosing male or female which is an added bonus to appeal to more players. Each character can also be given a variety of different hair styles and you can even choose which of 2 cities you want to start in. One of the best features I believe is that on each class the game shows you their stats, the most important to me being their difficulty level.

Let’s talk about gameplay, when you start the game does an amazing job with the tutorial. It is simple enough to where you’re not being overloaded with information that you most likely will not remember and have to re look at the controls again or google how to do something.

Also, it is not boring through the first 30 minutes of the game either. I have seen a lot of good and even great games have very poorly designed tutorials that ruin the beginning of the game and make it no fun. The game also adds new abilities throughout the first few levels, but again, it is done well and keeps the beginning story line running smoothly.

Tree of Savior review

Talking with the NPCs around town in Tree of Savioe

As far as combat goes the game doesn’t disappoint either. Again, they start you off with basic instructions on how to be successful when fighting in the game. But the more you play, you learn what different attacks and abilities to use in different situations.

Another added bonus to the game is the easily to follow map at the top right corner of the screen. It gives icons that can be used to find key locations around you, one being the locations of NPCs you need to speak with in order to continue on or complete a quest.

One of the most surprising aspects of this game is the graphics and design layouts of the different areas. I say surprised because for a free to play game, I have not seen many other games that match up with this games graphics, attention to detail, and overall smoothness the game still has.

Each ability has its own distinct look so not to get confused with other abilities and/or basic attacks. I also enjoy the creativity of the armor and weapons your charter can get. Usually, the higher levels and better armor you receive, the better it looks which I enjoy as a new player because you can see the armor some players are wearing and tell if they are a more experienced player because of how the armor looks. But, that’s always not the case because there are some armor items that have great stats, but look worse than the original armor you’re wearing.

So now that I have covered the majority of features I really enjoy about this game let’s review the one thing that stands out the most to me that makes me not want to play this game all the time. That is the fact that you can buy “TP” that can be used to purchase items and other things in the game that gives you an advantage.

Tree of Savior MMORPG review

Tree of Savior screenshot

The reason I do not like this at all is because I enjoy trying to be the best at the majority of games I play whether it be a MOBA or FPS or an RPG. I do not think that if I spend 50 hours playing this game to its fullest extent and am very skilled at it, that my gear and ability to prosper should be able to be matched by someone who spent 2 hours playing a game and spent $100 to get the best items and gear.

I do not believe that this is 100% the case with this game, but it is still present in the game which makes it kind of disappointing. That being said I understand that the game is free to play and allowing players to buy credits does support the game and keep it afloat.

With everything being stated in this review, I still believe this game is awesome. When I first looked at it on Steam I wasn’t sure on what I was getting myself into. That along with the mixed reviews I had my doubts. But by the time I finished the first few quests, I knew that this would be a game I enjoyed and will continue to enjoy playing in my free time. I recommend for all to download and try it because it might be something you find yourself hooked on. And since it is free to play, what do you have to lose?

Other reviews and featured posts:

Dragonbone Dynasty review, also by Zach

Top Free MMORPG 2017 list

Project Gorgon review

Royal Quest Review

royal quest mmorpg review

Royal Quest is one of the MMOs that tries to bring the Diablo experience in a very refined and seamless way. Not only is the game created with a smooth gameplay in mind, but it’s also a lot of fun and it manages to bring in front all those cool moments that you always wanted. Right off the bat, you will see that the graphics are quite cartoony but that won’t be a problem for most gamers to be honest, instead the title does a very good job at offering you a sense of immersion.

I would compare the game with Torchlight II as that seems to be a similar experience however you do get some nifty MMO features in the range of parties and guilds.

royal quest review


As I said earlier, this is a hack and slash action RPG which means that you do get a very similar gameplay to Diablo. Moving is the same, so is inventory management but there are some things that you can’t find out there. The picking methods are interesting and something I didn’t see until now, not to mention that the title does a very good job at offering you incredible gameplay results.

I do like the attention to detail and I feel that the game does an amazing job with its world. I do wish it would be more populated, because at times the game world seems to be barren and I would like to see more enemies. They seem to be placed manually sometimes and honestly that hurts the experience which is not something the devs intended, I am sure of that. I do like that they work very hard and do tend to offer you all the options you might need, as that’s a great incentive to say the least.

You do get a feeling for upgrading your character and making it more powerful, but at times I did find the gameplay to get a little stale and very grindy. The issue is that grinding takes a lot of time so you don’t even get rewarded for the entire process unless you pour a lot of time into it.

After playing for 10 hours or so you will see that you just can’t find a lot of quests. Even if at first they might seem abundant, they aren’t really managing to deliver the great results you want and at some point they will get stable not to mention that there aren’t a lot of side ones as well.

The enemy variety is great, I like that you have multiple enemies and you don’t have to deal with a reskin of the same one, it shows that there’s a lot of value and time poured into the character creation which is certainly a plus.

royal quest review 2017

The talent tree is large and filled with great ideas you can check out. There’s also a stunning attention to detail when it comes to music and even if the graphics could be better, I do think that they did a really good job with the character models and the game world as a whole. Considering that this is a free game, you get a lot of value for not paying anything.

There aren’t that many subclasses to begin with, but there is a lot of fun to be had and the entire experience tends to get stale after a while. It does deliver a good sense of immersion at first and I did find the game to have a very pleasant appeal from beginning and up until the end.

An issue I found is that despite being an MMO that’s free to play, you don’t find many players. It’s a good idea to play it with friends, but I am a little disappointed that you can’t play it with too many gamers out there.

The reason is that everything here seems to be quite generic. There’s not that much to make it stand out. Everything you see was integrated in another game beforehand and even the PVP seems to be forced in the title with no fluidity like you can find in other similar experiences. It’s not bad, it’s just not as good as you would expect and that’s unfortunate to say the least.


The interface is interesting and I did find the overall customizability a very good thing. It delivers a great sense of detail and it also enables you to maintain a good focus on results. It also creates an extraordinary and fun experience to begin with, which is what you want in the first place. Royal Quest does an nice job with all the elements in its hands but as I said, it does tend to feel generic at times and that’s a shame considering there is an effort placed into this experience.


Should you play this game? Since it’s a free to play title you won’t need to pay anything and that is a big plus. But there are many free to play titles out there so does this one stand out? Unfortunately that is not the case. While playing Royal Quest I had a constant state of déjà vu all the time. Not only you get to see similar environments and characters, but there aren’t too many quests to begin with and it’s just not as entertaining as it should be at first.

The game does however deliver if you didn’t play that many action RPG games before. It’s not something fresh, but it is functional, the interface is good and there’s enough value to last for some time. But it’s stale, it doesn’t innovate and it might not be the best choice out there considering how many RPG titles you can find on the market. I liked Royal Quest but if you want a solid RPG to play for hundreds of hours, I do feel this might not be the game you want. So just try and check it out, then see for yourself if it’s worth your time.